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Dungeon Soda – soda for dungeons

On the left is a small tavern, crammed with young fans of pop. To the right is a huge crypt, populated by monsters of all kinds. In the tavern regularly arrive new adventurers, to the tomb – a regular geeks limitless bestiary. Between these two worlds – a small path on which you will drive the inhabitants of the first building in the second.

Dungeon up Soda – like, serious role-playing game with parties and raids, but the Fig in the pocket: new units you can recruit only after adding in the menu of the tavern of the new varieties of soda. In addition, if in the tavern, no comfortable chairs and beds with curtains (why? WHY?), then no one will covet your home.

Typing the squad, go on the attack. Battles are turn-based, almost automatic – you guys decide who goes and when, who and where has. The only thing you can control: what to do in this course – to hit, to treat someone, shoot magic or close.

Endless war – defeating one monster, immediately go to the second level. The second and the third. And so, while your gentlemen will not take out forward feet; as a rule, it happens on a planned boss. When comes again, everything will begin anew.

This Dungeon is annoying Soda – typing, once again you rise with the first step, even if has stumbled in the 67th. However, it soon becomes easier – first, the mode “arena” (their rewards) and teleport – he simplifies and storm the stairs.

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Go Dungeon Soda, I guess you can’t (say, the game ends at 500 level), but the process is surprisingly addictive action. Each ride ends with a replenishment of the Treasury and Arsenal – yeah, got a new axe (share unit), armor, and a pack of healing stones. The obtained money is going to upgrade the taverns to lure more and more cool and skilled guys (and girls). Then dress up the team and back in action.

Application developers have had a couple of hundred dogs on browser games, so I know how to make the player a) not to leave b) to make to go back. The beauty of Dungeon Soda largely in the fact that it operates hypnotically: you are required to press two buttons in a minute; everything else makes the game. Fight-escaped-hired-dressed-got into a fight. And so every time, but is an important motivational moment! – with a constant increase in the class. After each RAID you have become a little stronger, and that means this one will climb a little higher. And, indeed, climb to the step to be closer to Olympus.

The game looks fun, but not more beauty, perhaps, to expect something else (and published by other people). And so – well, pixels, retrognathia and all the other delights of indie games.

Dungeon Soda is not worth starting money. Free. Inside – and this is just amazing – also free. Well, didn’t charge you money for what you can pay 60 rubles for some fashion thing. Apparently, the authors are going to make money on advertising and not on you. Well, this approach can not but rejoice. Agree?

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